local mobjtypes = {MT_GFZFISH,} -- replace those with the srb2 enemies mt_ constants, i forgot them lol

addHook("MapLoad", do
    if not mapheaderinfo[gamemap].surfscaleup return end    -- you have to add 'LUA.surfscaleup = true' to this map's map header.

    for m in thinkers.iterate("mobj") do
        if not m or not m.valid continue end
        for i = 1, #mobjtypes
            if m.type == mobjtypes[i]
                m.scale = $*7/4
                m.radius = $/7/4
                m.height = $/7/4   -- scale them up visually but keep the same hitbox
                break
            end
        end
    end    
end)